The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The GameCube and Wii versions feature several minor differences in their controls. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still. The on-screen display shows what action, if any, the button will trigger, determined by the situation. The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.
While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming. Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, and bombs. Link can walk, run, and attack, and he will automatically jump when running off of or reaching for a ledge. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and puzzle-solving. Īn arrow points at an enemy whom Link is targeting as he prepares to swing his sword ( GameCube version).
A high-definition remaster for the Wii U, The Legend of Zelda: Twilight Princess HD, was released in March 2016. In 2011, the Wii version was rereleased under the Nintendo Selects label. By 2015, it had sold 8.85 million copies worldwide, and it was the best-selling Zelda game until overtaken by Breath of the Wild in April 2018. It received several Game of the Year awards. Twilight Princess was critically acclaimed upon release and has been widely regarded as one of the greatest video games of all time. The game takes place hundreds of years after Ocarina of Time and between Majora's Mask and Four Swords Adventures, in an alternate timeline from The Wind Waker. To do so, he takes the form of both a Hylian and a wolf, and he is assisted by a mysterious creature named Midna.
The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. The GameCube version also released in December 2006 as the final first-party game for the console. The Wii version was a launch game in North America in November 2006, and in Japan, Europe, and Australia the following month. Originally planned for release exclusively on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Legend of Zelda: Twilight Princess is a 2006 action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles.